POV-Ray : Newsgroups : povray.general : Generating SDL : Re: Generating SDL Server Time
6 Aug 2024 00:16:36 EDT (-0400)
  Re: Generating SDL  
From: Warp
Date: 16 Aug 2002 06:36:46
Message: <3d5cd5be@news.povray.org>
Christopher James Huff <chr### [at] maccom> wrote:
> Aside from slightly different names, your code would work fine with my 
> framework. What "looks ugly" in my example that doesn't in yours?

  For example:

scene.GetCamera().SetLookAt(vec(2, 3, 2));

vs:

cam.look_at(Vec(2, 3, 2));

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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